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Elevate Wellbeing Through Gamification

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Our app is designed to be more than just a requirement; it's something students genuinely want to use. The more they engage, the richer the data, and the better we can understand their mood and wellbeing. We believe in making wellbeing education enjoyable and effective.

Intro to Gamification
The Power of Positive Rewards
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The Power of Positive Rewards

Every interaction on our platform is a chance for students to earn 'GOALd,' our positivity currency. Whether they're setting goals, completing surveys, or exploring resources, they are rewarded for their engagement. GOALd is the key to unlocking a world of customization and exciting opportunities.

Customise and Thrive

Students can use their hard-earned GOALd to personalise their avatars. But that's just the beginning.


Soon, they'll have access to our platform shop, stocked with avatar add-ons, bonus content, and school initiatives. It's all about making engagement in the app and the topic of wellbeing fun and rewarding.

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Building Positive Habits

Our reward system is an integral part of the platform, designed to instil positive habits. As students immerse themselves in wellbeing-focused routines, they enhance their wellbeing literacy and behaviours. This, in turn, leads to more motivated and resilient learners.

The Future of GOALd

Our vision for GOALd extends beyond the app. In the future, students will have the opportunity to turn their GOALd into something more outwardly focused.


They can give GOALd to fellow students and eventually convert it into time credits, allowing them to participate in voluntary charity and community projects. It's about nurturing a sense of purpose and giving back.

Want to see more student tools? 
Check out Values-based Goalsetting

"It's helped us to reach all those students who haven't had the courage or confidence to reach out"

Katie, Social Emotional Mental Health (SEMH) Lead - Rutland, UK

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